Let the Best One Win

It is always Neccessory to award the best one in amongs to make them best in All.

Hardwork always leads to Somewhere Better

The more you work Harder, more you become Stronger in Team.

Practice itself brings best out of you.

Practice always gives you best idea to plan and play accordingly.

 

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INTER-COLLEGE CRICKET T08 Over RULES Organized by SMIGO



General Points

  • All teams are requested to wear a similar Uniform (T-shirt at the most should be similar)
  • No spiked shoes shall be allowed.
  • Bowling will be with tennis balls which will be provided by organizers
  • KINDLY BRING YOUR BATS.
  • The Pitch distance between stumps will be approx. 21 yards.
  • The list of the playing 11 out of the 15 permitted will be handed over for Registration
  • Batting team players will sit in the player’s enclosure. Only one person per team will coordinate with scorer.
  • Each playing side will have their own cheerleaders (needn’t be girls) over and above the 15 members in the team. They must not be scantily dressed. However fancy attire like dressed up like cartoon characters, animals, joker etc is allowed if so desired. They can even wear their own supporting team T-Shirts if they so desire.
  • There are two special trophies which will be awarded on the final day:
    • Best dressed team
    • Team cheering in a most innovative manner.
  • The umpires shall be the sole judges of the event, in all matters concerned even in the case of ground, weather and light.
  • Each team will bat for THE FULL 08 over’s unless all out earlier. No side can declare the innings
  • Power Play – It is a non- compulsive over called for by any batsman of the batting side prior to the start of the over. All umpires/scorers are to be informed of the same prior to its start and will announced prior to the bowler bowling the first ball to the captains. Only TWO fielders will be allowed to be on the boundary. Rest of the players should be inside the 30 yard circle. The Power play cannot be taken in the last over of the innings. If the batting team fails to signal to the umpire about the power play before the last over the power play will be forfeited.


RULES GOVERNING THIS TOURNAMENT

Format

  • T 08 match format involves two teams, each with a single innings, the key difference being each team bats for a maximum of 08 over’s .
  • The Laws of cricket apply, with some exceptions:
  • Two bowlers can bowl a maximum of 2 overs only. The remaining 4 bowlers will be able to bowl 01 over each.
  • Each bowling team is entitled to a max of 35 minutes in which they must bowl their stipulated 08 over’s. In the event of less over’s being bowled the batting side shall be awarded 15 penalty runs per over less bowled. However the fielding side will still have to complete its stipulated 08 over’s unless the opposite team is bowled out before the same. For e.g. 07 over’s bowled in 40 minutes. The batting side will be awarded 15 extra runs in addition to the number of runs they manage to score in the 08th over. This would apply to the team whether bowling first or second. The over which begins even in the 35th minute of playing time shall be considered as a valid over in the above system of penalty calculation and there will be no penalty levied for the same. The organizing committee will be the final authority to impose this penalty
  • The umpire may add extra time to the stipulated 35 minutes if they believe the batting team is wasting time. The batting team will have its score reduced by 15 runs per 4 minutes of delay. The umpires will impose these penalties, which will be final upholding keeping the spirit of the game, in a fair manner. The ORGANISING COMMITTEE will be the final authority to impose this penalty.
  • Every Team is required to report a minimum of one hour prior to its playing schedule as per the time sheet. Any team starting their innings late will automatically forfeit runs as explained above. A walkover also can be awarded.
  • If the side batting first is dismissed in less than scheduled or rescheduled number of over’s, the team batting second shall be entitled to bat for their full scheduled number of over’s unless a result is obtained earlier.
  • If any team does not take its Position on the Field within Fifteen Minutes of the match being announced, a walk over will be handed over to the Team in Place.
  • In result of a tie In a bowl out each team will nominate five bowlers and they will bowl one ball each to the three stumps. The team hitting the wickets and thereby dislodging the bails for the maximum of the five balls will be the declared victors. If there is still a tie then a toss of a coin will decide the winner.
  • To constitute a match, a minimum of 4 overs have to be bowled to the side batting second, subject to the innings not being completed earlier. In a delay or interrupted match where the over’s are reduced for both the teams no bowler may bowl more than 1 over.
  • Any bowler found “chucking” during the over will be warned once and the Captain informed of the same. A repeat of the incident will lead to his over being terminated. Another bowler of the team can continue the over provided his stipulated number of over’s have not been completed. The terminated bowler will not be allowed to bowl in the tournament.
  • No drinks intervals between matches are allowed. No drinks will be allowed on the field without the permission of the umpires.

Ground Design & Scoring

  • Batsmen will change ends after the over is completed as batting is from one side. The length of the pitch is of approx. 21 yards.
  • Scoring is of the conventional method with the standard boundaries all around for scoring. - Runs awarded for Wides and No Balls shall be 1 run per such ball, with the free hit rule in place for no - balls.
  • Besides the normal No Ball, a No Ball will be give to the bowler if the ball is pitched and bounces above the shoulder. A full toss above the waist is also a No ball. All No balls will give the batsman a free hit.
  • For any free hit, the striker can be out or dismissed under the circumstances that apply to a no ball even if the free-hit delivery is called a wide ball. No field changes are allowed during the free hit unless there is a change of striker. - Any ball bowled under arm shall be considered a No Ball.
  • Any ball hit outside the demarcated playing area shall get the mentioned runs as above. However to save time the umpires will change to a different ball immediately to carry on with the play. As this is a tennis ball event the character of the replaced ball may not necessarily match that of the lost or to be replaced ball.
  • All other areas on the ground will be scoring areas by running the pitch like normal cricket. There are sixes awarded on the ball directly crossing the front boundary, Fours will be awarded for ball crossing both the sides and in front boundary. Normal runs will be scored for running between the wickets at all sides of the field.
  • By - runners will be allowed if the player is injured and the umpires/organizers informed before the start of the innings. During the innings the umpires will decide the by - runner status
  • Fielders can be rotated at the end of the over with the replacements also included on the team list at the start of the match and listed. Replacement fielders cannot bowl/bat and are only on the field to field.
  • All teams will maintain their scores along with the official scorer and at the end of the innings sign and confirm the innings total, which will be final. A representative of the sides playing will be positioned with the scoring umpires. The umpires shall be the sole judges of granted weather and light.

Start of the Tournament

  • It is confirmed that the Tournament shall take place as per the designated scheduled Informed by the organiser.
  • Final Team Lists have to be submitted to the organizers latest 29th February 2016 day All team captains with the team list are required to report to the starter 60 minutes prior to commencement of their match and follow the instructions of the organizer/ starter. The team list will contain the names of the players showing the initial playing 11, and substitutes. Any team with lesser number of players will be allowed to play after briefing the starter/ organizer. All teams need to provide valid student ID cards for the tournament. A graduated student will NOT be eligible for participation.

Kits and balls to be used.

  • Tennis Balls suitable for cricket, such as Headley Tennis Balls (Heavy), will be used for the Tournaments. Bats if provided will be as per available on a temporary basis for the game and shall have to be returned back. No other cricketing gear will be provided to the players.
  • All tennis balls used will be provided by organizers. If any ball is hit out of play, the umpires will replace it with another ball, thereby keeping the game constantly moving.

Table and Fixtures

  • The organizers shall compile the Fixture List and the copyright and all other rights in the nature of intellectual property rights in the Fixture List (and any proposed version thereof) shall be vested in the organizers. The organizers shall provide each team with a list showing the venue, date, and start time of each Match to be played at the start of that tournament. The Fixture List and the fixtures contained therein shall remain unalterable, without the prior written consent of the organizers to any change(s).
  • The organizers shall have power to amend the Fixture List where it considers it necessary to do so from time to time which power shall include, without limitation, the power to direct that Matches shall be moved so as to be played on the same date and at the same time as other Matches to ensure that the integrity of the tournament is protected.
  • All decisions regarding the tournament and matches lie finally with the designated representative of the organizer, at the venue

Cheerleader Competition

  • Every college sponsored team is free to bring in and compete in the Cheerleader Competition. They can perform only while their team is playing and the best attired, performing cheerleading group will be given a special prize from the organizers.
  • Hope this has helped to shed light on the rules of playing If you have any more questions, do not hesitate to contact us and we will respond to your queries.


INTER-COLLEGE FOOTBALL RULES Organized by SMIGO



General Points

  • 8 players on pitch including goalkeeper, rolling subs are allowed from your squad of 14. Please note the squad size must not be exceeded. The referee must be informed of any changes that are made.
  • Timings will be determined based on the number of teams entered in the pool.
  • Normal football rules apply.
  • 4. Knockout or League games - 3 points for a win, 1 for draw. (if the number of teams exceed we will opt for a league tournament, else knockout format stands)
  • The winners and the runners up of the two groups will progress though to the knockout stages.
  • League positioning decided on the team with the most points. If there are more that 1 team on the same points, progression through to the knockout stages will be decided by goal difference, goals for, then goals against. Finally, if required, the result of the match between the two teams will be used to determine who goes through, and if this is was a draw a penalty shoot out will take place.
  • If knock out games end as a draw, then 5 minutes extra time will be played each way. Then if no result, a penalty shoots out will be played - 5 each then sudden death. Players left on pitch must take first 7 penalties, if required.
  • 8. In the knockout sections, Semi final 1 - Winner Group 1 plays Runner up Group 2, and Semi final 2 - Winner Group 2 plays Runner up Group 1.

PLAYING RULES

  • Law 1: The Ball
    • Size 4
  • Law 2: Number of Players
    • 8 v 8
    • Rolling substitutions
  • Law 3: Playing equipment
    • All Players must wear shin guards (covered by socks) and goal keepers must wear a distinguishing playing strip.
  • Law 4: The Referee
    • Matches are controlled by the Referee/Game Leader at all times as in normal Football and all decisions they make are final.
  • Law 5: Duration of the Game
    • Provided with fixtures
  • Law 6: Start and Restart of Play
    • Kick offs as normal and opponents must be 5 yards away from the ball.
  • Law 7: Ball in and Out of Play
    • As per normal
  • Law 8: Method of Scoring
    • As per normal
  • Law 9: Offside
    • As per normal
  • Law 10: Free-kicks
    • On all free-kicks opponents must be 5 yards away from the ball
    • Free-kicks are awarded for same reasons as normal football.
    • Back pass rules applies (Goal Keepers cannot pick up the ball when receiving it from a player deliberately)
  • Law 11: Penalty Kicks & Throw INS
    • As normal per normal football.
  • Law 12: Goal Kicks
    • Goal Kicks can be taken anywhere in the box.
    • All players must be outside the box when Goal Keepers are taking a goal kick.
  • Law 14: Corner Kicks
    • As per normal football - Opponents must be 5 yards away from the ball
  • Please ensure that any supporters accompanying on the day are aware of the Respect

Code of Conduct

Respect Code of Conduct Campaign

We all have a responsibility to promote high standards of behaviour in the game. This event is supporting The FA's ‘Respect’ programme to ensure football can be enjoyed by everyone in a safe and positive environment.

For players

When playing football

I will:

  • Always do my best, even if we're losing or the other team is stronger
  • Play fairly - I won't cheat, complain or waste time
  • Never be rude to my team-mates, the other team, the referee, spectators or my coach/team manager
  • Do what the referee tells me
  • Shake hands with the other team and referee at the end of the game
  • Listen to my coach/team manager and respect what he/she says

For spectators and parents/carers

I will:

  • Remain outside the field of play and behind the Designated Spectator Area (where provided)
  • Not stand behind the goal
  • Never engage in, or tolerate, offensive, insulting or abusive language or behaviour
  • Always respect the match officials' decisions
  • Applaud effort and good play as well as success


*THE ORGANIZERS RESERVE THE RIGHT TO CHANGE ANY RULES OF THE MATCHES/TOURNAMENT PRIOR TO START OF THE MATCH AND THE ORGANIZERS DECISION IS FINAL IN ALL ASPECTS IN THE TOURNAMENT.

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